Mixed Reality Game Tutorial Part 6 – Hiding Items and Disabling Input

This Mixed Reality Game Development Tutorial is the sixth in a multi-part series where we will create a complete game from scratch.

The goal of this series is to create a full game that will run on the Windows Mixed Reality headsets. While the game will be simplistic in nature, the process will show what all is needed to get a game actually completed.

In this sixth session we start to see the progress of our work because now the items are being hid and the peas are being displayed when they are clicked on. Also, the InputManager is used to disable and restore the user input.

The next session will display the scoring and strikes information so the user can see their score and strike count.

Mixed Reality Shell Game Tutorial Part 5 – Keeping Score

This Mixed Reality Game Development Tutorial is the fifth in a multi-part series where we will create a complete game from scratch.

The goal of this series is to create a full game that will run on the Windows Mixed Reality headsets. While the game will be simplistic in nature, the process will show what all is needed to get a game actually completed.

In this fifth session we add in the scoring to the actual game controller as well as review the current logic.

The next session will actually hide the item containers so we can actually see when we select the right item.

Mixed Reality Shell Game Tutorial Part 4

This Mixed Reality Game Development Tutorial is the fourth in a multi-part series where we will create a complete game from scratch.

The goal of this series is to create a full game that will run on the Windows Mixed Reality headsets. While the game will be simplistic in nature, the process will show what all is needed to get a game actually completed.

In this fourth session we add in Motion Controller support so we can see in the console window all of the hard work we did in the last two sessions. Now we can click on an item and see in the debug window if we selected the right item or not.

The next session will actually add in the Scoring to the game.

Mixed Reality Shell Game Tutorial Part 3

This Mixed Reality Game Development Tutorial is the third in a multi-part series where we will create a complete game from scratch.

The goal of this series is to create a full game that will run on the Windows Mixed Reality headsets. While the game will be simplistic in nature, the process will show what all is needed to get a game actually completed.

In this third session we create a game controller and hook up our core logic to the game controller.

The next session will dig into handling input and the motion controller for the mixed reality devices.