HoloLens Spatial Mapping and a Bouncing Ball

A few weeks ago I created a simple demo of a bouncing holographic ball. I’ve extended the demo to actually take into account the geometry of the room that the HoloLens provides in the form of spatial mapping.

In the demo video below you will the ball bouncing off of the different objects in my basement. The spatial mapping geometry can be seen since I used a blue wireframe material. While the mesh is visible, the ball is hidden when it is behind an object like a couch. It isn’t hidden from view when I hide the spatial mapping data. Once that is hidden, you can see the ball through the couch. I’ll be tackling that at some point in the near future.

If you have anything you want to see let me know. If you want me to create a tutorial on how to do spatial mapping on the HoloLens leave me a comment and let me know. If there is enough interest, I’ll spend some time creating a step by step tutorial.

Enjoy the video!

Ball Pit, HoloBlocks, and Dokodemo Teleportation Door

I wanted to bring you a quick video this week to show off three new apps in the app store. My favorite of the three is HoloBlocks. The spatial mapping is done really well. Next week, I’ll talk a little bit about spatial mapping with actual tutorials that will follow about how to do your own room scan and how you can utilize the spatial mapping information in your own apps and games.

Enjoy the video!

Happy Independence Day

For all my US friends, I wanted to wish you a very Happy July 4th.

In honor of those who fought for our freedom over 200 years ago, I wanted to digitally show my gratitude by creating a small fireworks celebration. I loaded it up on the HoloLens and recorded it for you. Enjoy!

Have a very Happy Independence Day!

HoloLens Tutorials–What do you want to see?

So I’m going to be carving out some time to create HoloLens tutorials and wanted to know what it is you wanted to see.

I was thinking about starting with a simple bouncing ball and then adding in spatial recognition so the ball will bounce around the room off of walls and furniture and the like. We will have voice commands that will allow navigating through the different screens of the game (menu, pause, game play, etc). We would create a breakout style of game that would place bricks strategically in the room and make the player / camera the paddle.

What do you think? Would you be interested in seeing this become a tutorial series teaching that or would you rather see something else? Let me know in the comments.  The more comments I get here and on my YouTube channel will let me know if I should spend any time creating this content, or spend my time doing something else. So please take a second and drop a quick line to let me know if you’d be interested or not and if there was some other sort of tutorial you are looking for in regards to HoloLens development.

Seriously. Leave a comment and let me know what kind of HoloLens tutorials you’d like to see.