This week we have the third installment of the Holographic Bouncing Ball tutorial. This tutorial adds in the ability to reset the position of the ball. This is done through the editor by hitting the spacebar, or by using your voice in the emulator or the device by saying “Reset”.
There are a few other Unity tips in this tutorial as well like the use of the SerializeFields attribute and a discussion about what happens when the Start method is removed from a Unity MonoBehavior.
This week we have the second installment of the Holographic Bouncing Ball tutorial. This tutorial is all about deploying what we built last week to both the HoloLens emulator as well as to the HoloLens device.
This tutorial shows how to deploy to the device in two different ways. The first way is over the network and the second way is over USB.
To see what needs to be done to get our Unity app prepared to be deployed make sure to watch the video.
Instead of just doing a demo of the HoloLens in action, I’m going to create a series of tutorials to show a demo that I did back in June. I’ve been doing master classes in the Learn HoloLens membership site I created but I wanted to create a free HoloLens tutorial series starting with this very first one.
In this tutorial I briefly go over the Unity environment and bring in the HoloToolkit for Unity. The we bring in the special HoloLens camera from the toolkit and create a sphere and apply a rigid body, a material and a physics material to it. It already had a sphere collider. This tutorial adds a temporary plane to show off the ball bouncing.
Here’s the first part of the tutorial. The next installment will be here next week.