On Monday, Microsoft had the SharePoint Conference and in the keynote they introduced SharePoint spaces.
SharePoint spaces brings Mixed Reality to the enterprise. The reason why I’m talking about this is because it shows that Microsoft is planning on utilizing the immersive headsets in the enterprise and not just in the consumer market.
SharePoint spaces will be utilizing WebVR and BabylonJS, which makes sense, because SharePoint is a website building tool. Many enterprises utilize SharePoint for their company intranet’s.
If you are on the fence about digging into Mixed Reality and HoloLens development, this should tip you on over to the side of actually doing something to start learning this new way of development.
Head over to LearnHoloLens.com and sign up to learn what you need to develop mixed reality games, apps, and experiences for the HoloLens. This information is the very similar to what you need for the immersive headsets as well.
To see part of the SharePoint Conference keynote, you can watch my video here:
Unity is having a crazy sell right now with many of the popular assets being 50% off. It is the May Madness Sale.
There are 1,386 5 star assets on sale right now. Here is my curated list of 57 unique assets that are on sale. From scripting frameworks, to toolkits, to 3d models, to effects, to VR and AR, there is bound to be an asset you’ll love. Check them out…
Last week, I mentioned the Universal GameDev Challenge presented from Microsoft, Unity, Intel and Universal Studios. Like I mentioned last week, the Back to the Future intellectual property that can be used in the contest really got my attention.
It reminded me about a 3D experience I was able to have a peek into Hill Valley through a web browser. I saw it about the time that WebGL was coming out.
Well, I started digging into WebGL and WebVR a little bit and came across the demo on the Babylon.js site.
You can watch this week’s video where I show Hill Valley VR running through Edge on the Windows Mixed Reality device.
I mention it in the video, but I’ll say it here as well… The contest is for Windows 10 Universal games, not for WebVR. I just didn’t want there to be any confusion. It is the Universal GameDev challenge because it is running as a Universal Windows app and you get to utilize Universal Studio’s IP… see what they did there?