Over the weekend, I helped Microsoft as a mentor at HoloHack in Atlanta. While there, it was great watching folks who had never tried to work with the HoloLens before.
This week I received a question from one the members from Learn HoloLens. The issue was hiding an object by air tapping on it utilizing the HoloToolkit.
I created a video to answer the question and you can check it out here:
HideMe.cs
—
using HoloToolkit.Unity.InputModule;
using UnityEngine;
public class HideMe : MonoBehaviour, IInputClickHandler
{
public void OnInputClicked(InputClickedEventData eventData)
{
gameObject.SetActive(false);
}
}
ShowAll.cs
—
using HoloToolkit.Unity.InputModule;
using System.Collections.Generic;
using UnityEngine;
public class ShowAll : MonoBehaviour, IInputHandler
{
public List<GameObject> GameObects;
private void Start()
{
}
public void OnInputDown(InputEventData eventData)
{
}
public void OnInputUp(InputEventData eventData)
{
foreach(GameObject go in GameObects)
{
go.gameObject.SetActive(true);
}
}
}
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