Paint 3D and Unity (and HoloLens)

I remember being all excited about Paint 3D when I saw Microsoft announce it.

I even remember trying it out during one of my Live Q&A sessions with my Learn HoloLens members.

But I forgot about Paint 3D … or didn’t spend any more time thinking about it.

Well, this week I created a video showing how dead easy simple it is to take an object from the community in Remix 3D and export it to a .fbx file and drop it into Unity.

Then I bring in the HoloToolkit and build and compile the program to get the creation all the way from Paint 3D and into my physical room looking at it on the HoloLens.

You can check out the video here:

HoloPaintball Source Code Available

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Back in May, I created a quick demo that let me shoot my walls and furniture with holographic paintballs.

It was a  lot of fun.

This past Friday, I released a master class over at LearnHoloLens.com, the premium HoloLens membership site I run, where I showed the members how to submit a HoloLens app to the Windows Store.

The app I used for that master class was this HoloPaintball app.

So I decided to release the source code for HoloPaintball…

 You can get the source code for free here.

Dream Build Play 2017

Dream Build Play is back!

Back in 2007 Microsoft had the first Dream Build Play contest. Yes, 10 years ago. Then it went away for a while … like 7 years or so…

But it is back! And I’m excited about it.

You can check it out here, or get a little history lesson and learn about something new by watching the video below:

How to Deploy to the HoloLens from Unity

Last week, I showed how you could install the HoloToolkit for Unity.

This week, I created a video showing you step by step how to deploy the app to the HoloLens and to the Emulator.

Enjoy the tutorial!