XNA Game Studio 3.0 Unleashed Code updated to Run under Windows 10 (and HoloLens)
I’ve gone through the first pass of updating the code in the book. This took quite a bit of time. Some of the chapters are still a little wonky as I’ve ran out of time. But I wanted to get what I have done out into the public in case it was beneficial to anyone. I never really thought I’d update the code for the XNA Game Studio 3.0 Unleashed book. There were a lot of breaking changes between XNA 3.1 and XNA 4.0 and I just didn’t have the time to do it.
However, with my HoloLens being ordered, and hearing Tom Spilman on .NET Rocks last week (http://www.dotnetrocks.com/?show=1283), I decided to see what it would take to upgrade. It was surprisingly simple to get quite a few chapters converted and upgraded. Other chapters were just not attempted (like Networking stuff that isn’t directly in MonoGame [they expect you to use other libraries]). Others had to be commented out to work (like the GameServices stuff to bring up the Xbox Guide, etc.)
Still, the overall conversion project was a success. There a couple of rough edges, but now anyone can fork it and do what they’d like with it. Feel free to send a pull request, if you smooth out a rough edge. Try to keep with the original intent with the code as much as possible.
Go ahead and grab the code from GitHub:
https://github.com/kewlniss/XNAUnleashed
The Table of Contents for the book this code goes with can be found at http://xnaessentials.com/unleashed
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