The Secret to Using HoloLens Spatial Mapping in Unity

On September 20th – next week – I’ll be doing a webinar digging into the HoloLens. This is a talk that I’ve done at a few conferences over the last year or so. But things have changed … so make sure you block off 2PM ET on September 20th to attend this free webinar that […]

Beyond HoloLens Spatial Mapping – Spatial Understanding

The good folks behind Fragments and Young Conker, Asobo Studios, released to the community their spatial mapping code. It is available in the HoloLens Toolkit and HoloLens Toolkit for Unity at GitHub. So make sure you check it out. I’ll be creating a post every Wednesday, but I’m a day early this week… As some […]

HoloLens Spatial Mapping Occlusion Demo

I brought out the demo I was working with last week and changed the material to use an occlusion material (basically all black) for the spatial mapping object. So when I say “Show” (and when the demo starts) the blue wireframe material is being used. But when I say “Hide”, the material on the spatial […]

HoloLens Spatial Mapping and a Bouncing Ball

A few weeks ago I created a simple demo of a bouncing holographic ball. I’ve extended the demo to actually take into account the geometry of the room that the HoloLens provides in the form of spatial mapping. In the demo video below you will the ball bouncing off of the different objects in my […]