Beyond HoloLens Spatial Mapping – Spatial Understanding


The good folks behind Fragments and Young Conker, Asobo Studios, released to the community their spatial mapping code. It is available in the HoloLens Toolkit and HoloLens Toolkit for Unity at GitHub. So make sure you check it out.

I’ll be creating a post every Wednesday, but I’m a day early this week…

As some of you know, I’m launching a brand new membership site around HoloLens development. We’ve had open enrollment open since last Wednesday, but the doors are closing tonight at midnight. They won’t open again for a couple of months. This is the alpha (as in pre-beta) launch of the site.

I wanted to let folks know about the site and the rapidly closing enrollment period today and have created another video around spatial mapping as that is what the first master class inside of Learn HoloLens will cover.

I enjoy producing videos for YouTube and will continue to do so. However, I’d like to go more in depth and create a logical path for folks wanting to learn the HoloLens and this is why I created

The video shows how this new Spatial Understanding plugin knows where the floor and ceiling is and where open spaces on the floor are. It can determine where it can place objects in the scene and it is really going to make our jobs as developers much easier.

It does a great job at recognizing platforms where you could place items. The code has been available for about 10 days. I expect to see a lot of great apps created that utilize this code in the near future.

I hope you enjoy the video!

If you missed out on the enrollment, jump on the mailing list. Also, you can signup for my newsletter over on my About page so you don’t miss other things coming up.

You can also subscribe to my YouTube channel so you don’t miss any free videos I create.

Tell me what you think!