Xbox One Controller–HoloLens Edition & HoloHack in Atlanta

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Around August of last year, I ran a contest to give away an Xbox Controller that was themed like the HoloLens. I even had“HoloLens Edition” engraved on the controller – unfortunately, it doesn’t show up in this picture, but it does on the website where you can order your own!

The winner of the controller was none other than Jason Odom, who at the time was creating a lot of YouTube videos around the HoloLens. Since then, he has created a HoloLens book (HoloLens Beginner Guide) and his is constantly writing articles for Next Reality. Make sure to check them out.

Anyway, he is going to be at the HoloHack in Atlanta, and it reminded me about this controller. I wanted to give you the link to the design in case you were interested in purchasing it.

I’ll be heading to Atlanta to meet up with Jason, and my fellow HoloLens consultant James Ashley, another HoloLens dev and Microsoft MVP, as well as some others that will be there.

If you are in or around Atlanta, you should definitely drop by. I’d love to say hi!

Here is the link to the controller: http://chd.me/xboxhe

Tub of War Game by Martin aka Quill18 (Ludum Dare 38)

This weekend the Ludum Dare game jam and competition took place.

Due to too many other obligations I wasn’t able to take part, but I was able to watch a little while Martin created a great game by himself in just 48 hours. He did it live on Twitch, which apparently he has done for quite a while now.

I really like the idea of a timed jam which forces you to focus on just what is needed to get done.

If you’ve followed me for any length of time, you know that a favorite book of mine is Essentialism. Everything comes with a tradeoff. Saying yes to one thing means saying no to something else – maybe even everything else.

When you are creating something under a time constraint, it forces you to think like an essentialist. You can only do a few things, so focus on them.

You can grab the source code and the executables on Martin’s site at http://quill18.com/ld38/

I made a quick video of me trying out the game Tub of War.

Preparing for Microsoft Mixed Reality Partners

Last week my machine decided to freeze up. I had installed the latest NVIDIA graphics drivers and Windows also decided to install updates. When I came down to work on my video I was greeted with black screens. After rebooting, I kept getting the blue screen of death.

I won’t go into all the details here as I don’t want to bore my email readers as I talked about it last week, but I will say that after spending time working through the issue I decided it was time to update my graphics adapter.

I had my eye on the GTX 1080 Ti and went ahead and bought it after my blue screen escapades. I’m not too upset because now I’m ready for the upcoming collaborative headsets from Acer, ASUS, HP, Dell and Lenovo.

To be clear, none of these devices will require this powerful of a device. In fact, the devices will need less horsepower than those running HTC Vive or the Rift. An i5 with an Intel HD graphics 620 (GT2) equivalent or greater DirectX 12 API capable GPU is the critical pieces that need to be in place.

I can’t wait for these devices to ship. My understanding from reading online articles is that developers editions should be shipping soon with a possibility for consumer versions to be released in time for the holiday season.

The video this week is an unboxing video of the GeForce GTX 1080 Ti from NVIDIA. I hope you enjoy it.

HoloValentine App Submitted and Source Code Available

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The HoloValentine app created and submitted to the store and is going through certification.

The source code for this app is available for free.

The Unity project includes spatial mapping along with a custom spatial mapping shader. It includes speech recognition and storing and retrieving world anchors. The CSharpSynth code has been adapted to work with Unity and UWP apps in particular so that MIDI files can be played. Regular audio clips are played. The Mecanim state machine was used to a great degree to animate the text and the candy boxes.

This simple game has a solid code base that should be beneficial to anyone looking to do Holographic development using Unity. In fact, it should be beneficial to anyone interested in Unity development regardless if it is mixed reality or not.

I hope you grab the code and enjoy using it. If you have questions leave me a comment and I’ll do my best to get you an answer as time allows.

Here is a video where I talk about the app and show it off a little bit more. I’m hoping the game passes certification soon and makes it in the store before Valentine’s Day.

 

Update: The app passed certification and can be found on the Windows Store at:

https://www.microsoft.com/en-us/store/p/holovalentine/9n20ttvcxh2q

Note: It is only available for the HoloLens