HoloValentine Alpha Preview

I’m going to work to release my first HoloLens app. Originally, I was going to release a different app as my first app, but I decided I wanted to release something for Valentine’s Day. Fortunately, this is a simple app and I had created it a couple of years ago with a target audience of one – my wife.

At this point, this is just an alpha preview of the app. It may look a lot different by the time it ends up in the store … or it may look exactly the same – it will depend on how much time I can spend on this before submitting it to the store.

In the video I mentioned the shader that is being used to display the spatial mapping data. While it has some really bad shearing in places it is a really nice looking shader. I found out about this shader from James who asked a question in our monthly Live Q&A sessions in the premium membership site over at LearnHoloLens.com. As I worked to answer his question, I looked at both the shader here and the SpatialMappingTap scene in the HoloToolkit to get the shader to only work when I tapped instead of always updating.

The shader can be found on GitHub at:

https://github.com/rolandsmeenk/HololensScanningEffect

His accompanying blog post can be found at:

http://smeenk.com/hololens-scanning-effect-in-unity/

Here is the video where I demo the shader and the alpha preview of the upcoming HoloValentine game.

What do you think? Let me know in the comments!

Tell me what you think!