Over the weekend, I helped Microsoft as a mentor at HoloHack in Atlanta. While there, it was great watching folks who had never tried to work with the HoloLens before.
This week I received a question from one the members from Learn HoloLens. The issue was hiding an object by air tapping on it utilizing the HoloToolkit.
I created a video to answer the question and you can check it out here:
HideMe.cs
—
using HoloToolkit.Unity.InputModule;
using UnityEngine;
public class HideMe : MonoBehaviour, IInputClickHandler
{
     public void OnInputClicked(InputClickedEventData eventData)
     {
         gameObject.SetActive(false);
     }
}
ShowAll.cs
—
using HoloToolkit.Unity.InputModule;
using System.Collections.Generic;
using UnityEngine;
public class ShowAll : MonoBehaviour, IInputHandler
{
     public List<GameObject> GameObects;
    private void Start()
     {
     }
    public void OnInputDown(InputEventData eventData)
     {
     }
    public void OnInputUp(InputEventData eventData)
     {
         foreach(GameObject go in GameObects)
         {
             go.gameObject.SetActive(true);
         }
     }
}
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