This week we have the fourth and final installment of the Holographic Bouncing Ball Tutorial. This tutorial discusses spatial mapping and adds in the spatial mapping prefab from the HoloToolkit into the scene so the ball can actually bounce in the real world off of real world objects.
If you enjoyed this tutorial series, where we just scratched the surface, make sure to check out LearnHoloLens.com to get premium HoloLens development content.
Enjoy!