Awesome Five Star Unity Assets

Unity is having a crazy sell right now with many of the popular assets being 50% off. It is the May Madness Sale.

There are 1,386 5 star assets on sale right now. Here is my curated list of 57 unique assets that are on sale. From scripting frameworks, to toolkits, to 3d models, to effects, to VR and AR, there is bound to be an asset you’ll love. Check them out…

 

VR

Space for Unity

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Spaceship Cockpit

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Curved UI – VR Ready Solution

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VR Hands and FP Arms Pack

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Racing

Realistic Car Controller

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NWH Vehicle Physics

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Edy’s Vehicle Physics

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Realistic Car HD 02

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IK Driver Vehicle Controller

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Motorbikes Package animated

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AR

Dlib FaceLandMark Detector (Requires OpenCV for Unity)

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OpenCV for Unity

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Curved UI

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Mesh Tools

Mesh Effects

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UVPaint (skinned mesh Decal System)

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Mesh Materializer

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Colorify

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Tools and Frameworks

Bolt

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Playmaker

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Adventure Creator

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UFPS

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I2 Localization

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uMMORPG

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Dialouge System for Unity

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Love/Hate

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U Chroma Key

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Environment

CTS – Complete Terrain Shader

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GeNa

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Aquas

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Enviro – Sky and Weather

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Vegetation Studio

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Exteriors

Village Exteriors Kit

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Victorian Alleys

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The Wasteland

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Interiors

HQ Abandoned School

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Village Interior Kit

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House Furniture Pack

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HQ Residential House

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ArchVizPRO Interior Vol.1

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ArchVizPRO Interior Vol.2

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ArchVizPRO Interior Vol.3

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ArchVizPRO Interior Vol.4

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ArchVizPRO Interior Vol.5

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PBR Stage Equipment

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Easily Interiors

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Bachelor Pad Pack

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Animals

Unka the Dragon

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Low Poly Animated Animals

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Animals Full Pack

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Audio

Radio

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Animations

UMotion Pro – Animation Editor

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PuppetMaster

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Final IK

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Moveen

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Movement Animset Pro

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IK Driver Vehicle Controller

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Motorbikes Package animated

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Effects

Realistic Effects Pack 3

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Realistic Effects Pack 4

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Camera Filter Pack

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Magic Effects Pack 1

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CharacterFX Shader Pack

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These are affiliate links, but you can open them in an incognito window should you not want to support me. I did spend about 7 hours today curating this list, so I do hope you found it beneficial!

HoloLens European Inventor Award

Last week I saw a video from the European Inventor Award that I thought was worth sharing.

One interesting bit they mentioned is…

“Experts are predicting that over the next 4 years, so by 2022, that the market for mixed reality applications will grow to over 70 Billion Euros.”

The opportunity here is pretty large, so don’t miss it!

In fact, I made a quick video talking about it.
https://youtu.be/pYAgdLxpgyQ

Or just watch the original video here:
https://youtu.be/YvOnZW4nAuQ

If you are thinking about getting into mixed reality development, and HoloLens development in particular, make sure you check out LearnHoloLens.com. You don’t want to miss the opportunity to build these awesome experiences and take a part of the 70 billion dollar industry.

HoloLens Character Sit Demo

This month, the members at LearnHoloLens.com learned how to have a character sit on a virtual chair and next month they will learn how to actually have the character pick a seat in the real world and sit down.

This week, I’m showing off a demo of having an animated character spawn, pick a seat, walk to the seat, turn around and sit down in the seat.

The master class came about because a member wanted to know how to accomplish this task. It was first brought up in one of the monthly Live Q&A sessions, and then discussed a couple of times. There seemed to be enough interest in the topic that two full master classes are devoted to it.

If you are into HoloLens development and want a shortcut to learn practical things that aren’t taught anywhere else, head on over to LearnHoloLens.com and jump on the notification list so you can be notified when the doors open again.

It’s a lot of fun and I hope you’ll join us!

Enjoy the video:

Unity Change Color of Material

This week I have a super quick tip for you. If you need to change the color of an object in Unity, it is pretty straight forward.

First you need to get a reference to the object’s Renderer component. A good place to do this may be in the Start method:

Renderer rend;

// Use this for initialization
void Start () {
  rend = GetComponent<Renderer>();
}

Then inside of the Update method, you could change the the color (like when the Mouse button was just pressed):

void Update () {

  if (Input.GetButtonUp("Fire1"))
  {
    rend.material.SetColor("_Color", Random.ColorHSV());
  }

}

That really is all there is to it. If you want a little more information on why the magic string of _Color is used, make sure to check out the video this week: