HoloValentine App Submitted and Source Code Available

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The HoloValentine app created and submitted to the store and is going through certification.

The source code for this app is available for free.

The Unity project includes spatial mapping along with a custom spatial mapping shader. It includes speech recognition and storing and retrieving world anchors. The CSharpSynth code has been adapted to work with Unity and UWP apps in particular so that MIDI files can be played. Regular audio clips are played. The Mecanim state machine was used to a great degree to animate the text and the candy boxes.

This simple game has a solid code base that should be beneficial to anyone looking to do Holographic development using Unity. In fact, it should be beneficial to anyone interested in Unity development regardless if it is mixed reality or not.

I hope you grab the code and enjoy using it. If you have questions leave me a comment and I’ll do my best to get you an answer as time allows.

Here is a video where I talk about the app and show it off a little bit more. I’m hoping the game passes certification soon and makes it in the store before Valentine’s Day.

 

Update: The app passed certification and can be found on the Windows Store at:

https://www.microsoft.com/en-us/store/p/holovalentine/9n20ttvcxh2q

Note: It is only available for the HoloLens

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