HoloLens Character Sit Demo

This month, the members at LearnHoloLens.com learned how to have a character sit on a virtual chair and next month they will learn how to actually have the character pick a seat in the real world and sit down.

This week, I’m showing off a demo of having an animated character spawn, pick a seat, walk to the seat, turn around and sit down in the seat.

The master class came about because a member wanted to know how to accomplish this task. It was first brought up in one of the monthly Live Q&A sessions, and then discussed a couple of times. There seemed to be enough interest in the topic that two full master classes are devoted to it.

If you are into HoloLens development and want a shortcut to learn practical things that aren’t taught anywhere else, head on over to LearnHoloLens.com and jump on the notification list so you can be notified when the doors open again.

It’s a lot of fun and I hope you’ll join us!

Enjoy the video:

HoloLens 2018 – It’s 2 Years Old!

Every single week for two years, I’ve produced content around mixed reality and the majority of the content has been on the HoloLens itself.

I decided to go through the archives and make a video of all the different demos, apps, and games I’ve created (or played) over the last 2 years.

Also, Microsoft is has released the Windows 10 RS4 Preview for the HoloLens.

Watch the HoloLens 2018 compilation video here:

HoloLens Unboxing and Authentic First Impressions

Top 5 Apps in the HoloLens Store on Day 1

How to Record using your HoloLens TWO different ways

How to deploy an app to the HoloLens Device

How to Deploy an Unity App to the HoloLens Device – Step by Step

How Does the HoloLens Look Outside

HoloLens HoloTour: A Deeper Look

Tunnel Vision on HoloLens

Hanging with Holograms (HoloLens)

Pratical HoloLens: Lubricating a Mower

HoloLens Bouncing Ball

HoloLens Fireworks! Happy 4th of July!!

HoloLens Developer Challenge: Wizard Battle (Mage)

HoloLens Developer Challenge: Wizard Battle (Sorcerer)

HoloLens Bed Demo

HoloLens Magic Window Demo

Holographic Remoting Player app

HoloLens RC Racer “HoloWheels” Demo

HoloLens Actiongram

Spatial Understanding working on the HoloLens Emulator

Updated Visualizer

Merry Holographic Christmas
https://youtu.be/NBpBICRTogw  — /yt

Holographic Bouncing Ball Tutorial Part 4

HoloValentine App – Source Code Available

HoloLens Spatial Understanding in the Unity Editor

Little Holographic Dragon on the HoloLens

Medieval VR on the HoloLens

Fun with HoloLems Lemmings

HoloLens Particles

HoloLens Paintball aka HoloPaintball

Dynamically Placed Items with Spatial Understanding

Hiding Objects in Unity with HoloToolkit Input Manager

How to Deploy to the HoloLens from Unity

HoloLens Meme Fun #IAmAHoloLensDev

HoloPaintBall Source Code

Ocean Treasure on the HoloLens played with my kids

Paint 3D, Unity and the HoloLens

Learn HoloLens Live Q&A – Spatial Understanding and World Anchors

Mixed Reality Toolkit Reflection Extension Method

I received a question a few weeks back about getting the Curved VR Keyboard to work on the HoloLens.

The error message appeared to be a reflection issue. UWP has some issues working with reflection because UWP is not managed. It is native and has a projection that allows us to write JavaScript apps or C# apps (and other languages) and it does the projection. This is really nice because we can write code using the language we like and deploy it to the Windows Store.

However, this means that some of the reflection APIs don’t quite work.

In particular, trying to call GetProperty or the like can cause issues. Fortunately, when it comes to Unity this is solved by the Mixed Reality Toolkit. There is a handy extension method that was created on the system’s Type class. The GetBaseType extension method will return the correct base type for UWP as well as when the code is running in the Unity Editor.

This is done using compiler directives (like #if UNITY_WSA && !UNITY_EDITOR ).

If you are trying to use a Unity Asset Store asset, like the Curved VR Keyboard, on the HoloLens or an immersive headset to run in the Windows Store, then you’ll want to avoid using reflection, or if it is needed, make sure you grab the appropriate base type.

Here is a video I created as I blindly tackled the problem.

HoloValentine One Year Anniversary

Around this time last year, I created a HoloLens app called HoloValentine and released it to the Windows Store. Later last year, sometime in November, I updated the code to have it work on the immersive Mixed Reality (or VR) headsets.

Here’s a little demo of how it works on the IHMD (Immersive Head Mounted Displays). I could have spent some time creating an actual environment, but let’s not talk about what might have been

If you have a IHMD … or a HoloLens, go ahead and try it out. It’s free 🙂


You can also grab the source code at http://chd.me/holovalentine

You can watch the series that was inspired by this game at: http://chadcarter.net/getting-started-with-mixed-reality/