There has been some confusion in the community around Unity’s versions and which ones should be used.
(If you’d rather watch a video, you can see it at the bottom of this post).
There are two streams – the Long Term Support or LTS stream and the TECH stream.
When you need a stable environment that won’t change for two years, except for security fixes or major issues that affect a lot of people, you want to go with the LTS stream. This can be thought of as the last released minor version of a major version of Unity. For example, Unity 2017.4 is the LTS version of Unity 2017.
When you want to work with the latest features that Unity has to offer, you want to take advantage of the TECH stream. Currently, the Unity 2018 version is in the TECH stream.
In general, if you are doing new development, you most likely want to be utilizing the TECH stream. If you release your game, app, or experience using Unity 2018.2, for example, then you will want to update your code once 2018.4 LTS is released. That way you can be on the latest stable version that has long term support. You will effectively move from the TECH stream to the LTS stream.
If you are doing active development for additional content, or whatever, you could choose to stay on the TECH stream and upgrade your project to the latest version of Unity, which in this example would be Unity 2019.1 (which would be released at about the same time as Unity 2018.4 LTS).
There is a great image that Unity has that shows how this works.
Unity is having a crazy sell right now with many of the popular assets being 50% off. It is the May Madness Sale.
There are 1,386 5 star assets on sale right now. Here is my curated list of 57 unique assets that are on sale. From scripting frameworks, to toolkits, to 3d models, to effects, to VR and AR, there is bound to be an asset you’ll love. Check them out…
If you are thinking about getting into mixed reality development, and HoloLens development in particular, make sure you check out LearnHoloLens.com. You don’t want to miss the opportunity to build these awesome experiences and take a part of the 70 billion dollar industry.
This month, the members at LearnHoloLens.com learned how to have a character sit on a virtual chair and next month they will learn how to actually have the character pick a seat in the real world and sit down.
This week, I’m showing off a demo of having an animated character spawn, pick a seat, walk to the seat, turn around and sit down in the seat.
The master class came about because a member wanted to know how to accomplish this task. It was first brought up in one of the monthly Live Q&A sessions, and then discussed a couple of times. There seemed to be enough interest in the topic that two full master classes are devoted to it.
If you are into HoloLens development and want a shortcut to learn practical things that aren’t taught anywhere else, head on over to LearnHoloLens.com and jump on the notification list so you can be notified when the doors open again.