This Mixed Reality Game Development Tutorial is the tenth in a multi-part series where we will create a complete game from scratch.
The goal of this series is to create a full game that will run on the Windows Mixed Reality headsets. While the game will be simplistic in nature, the process will show what all is needed to get a game actually completed.
In this tenth session we implement the animation we created in the last session into the game logic. This covers animation parameters and animation events.
The next session will have us creating sounds and playing them when the items shuffle as well as when the answers are guessed correctly or not.
Part 0: Getting Started with Mixed Reality
Part 1: Setup
Part 2: Core Game Logic
Part 3: Game Controller
Part 4: Motion Controller Support / Input
Part 5: Keeping Score
Part 6: Hiding Items and Disabling Input
Part 7: Displaying Score and Strikes
Part 8: High Scores
Part 9: Adding Animation
Part 10: Implementing Animation
Part 11: Adding Sounds
Part 12: Adding Particles
Part 13: Deploying to Devices
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Hi Chad, do you ever see mixed reality and a live TV broadcast being possible? Thanks Leon
Hey Leon,
Well, people definitely live stream mixed reality today, so I’m sure that a live TV broadcast would definitely be possible in the not too distant future!