This Mixed Reality Game Development Tutorial is the second in a multi-part series where we will create a complete game from scratch.
The goal of this series is to create a full game that will run on the Windows Mixed Reality headsets. While the game will be simplistic in nature, the process will show what all is needed to get a game actually completed.
In this second session we dive into the core game logic and create it as a stand alone C# library and bring it into Unity as a plugin. It is being tested in Visual Studio using xUnit.
The next session will hook this logic up to the actual game components.