Mixed Reality Shell Game Tutorial Part 2

This Mixed Reality Game Development Tutorial is the second in a multi-part series where we will create a complete game from scratch.

The goal of this series is to create a full game that will run on the Windows Mixed Reality headsets. While the game will be simplistic in nature, the process will show what all is needed to get a game actually completed.

In this second session we dive into the core game logic and create it as a stand alone C# library and bring it into Unity as a plugin. It is being tested in Visual Studio using xUnit.

The next session will hook this logic up to the actual game components.

Part 0: Getting Started with Mixed Reality
Part 1: Setup
Part 2: Core Game Logic
Part 3: Game Controller
Part 4: Motion Controller Support / Input
Part 5: Keeping Score
Part 6: Hiding Items and Disabling Input
Part 7: Displaying Score and Strikes
Part 8: High Scores
Part 9: Adding Animation
Part 10: Implementing Animation
Part 11: Adding Sounds
Part 12: Adding Particles
Part 13: Deploying to Devices

3 thoughts on “Mixed Reality Shell Game Tutorial Part 2

Tell me what you think!