Mixed Reality Shell Game Tutorial Part 1

 

I’m excited to bring you the first part of a new series. The goal of this series is to create a full game that will run on the Windows Mixed Reality headsets. While the game will be simplistic in nature, the process will show what all is needed to get a game actually completed.

This first session is all about getting the level started and importing the Mixed Reality Toolkit (MRTK).

Next week, we will dive into the core game logic and create it as a stand alone C# library and bring it into Unity as a plugin. It will be tested in Visual Studio using xUnit.

We will have a session every week until the game is completed. So crank up Unity and Visual Studio and let’s create a mixed reality game!

Part 0: Getting Started with Mixed Reality
Part 1: Setup
Part 2: Core Game Logic
Part 3: Game Controller
Part 4: Motion Controller Support / Input
Part 5: Keeping Score
Part 6: Hiding Items and Disabling Input
Part 7: Displaying Score and Strikes
Part 8: High Scores
Part 9: Adding Animation
Part 10: Implementing Animation
Part 11: Adding Sounds
Part 12: Adding Particles
Part 13: Deploying to Devices

 

4 thoughts on “Mixed Reality Shell Game Tutorial Part 1

Tell me what you think!