HoloValentine One Year Anniversary

Around this time last year, I created a HoloLens app called HoloValentine and released it to the Windows Store. Later last year, sometime in November, I updated the code to have it work on the immersive Mixed Reality (or VR) headsets.

Here’s a little demo of how it works on the IHMD (Immersive Head Mounted Displays). I could have spent some time creating an actual environment, but let’s not talk about what might have been

If you have a IHMD … or a HoloLens, go ahead and try it out. It’s free 🙂

https://www.microsoft.com/en-us/store/p/holovalentine/9n20ttvcxh2q

You can also grab the source code at http://chd.me/holovalentine

You can watch the series that was inspired by this game at: http://chadcarter.net/getting-started-with-mixed-reality/

The 4 Simple Steps to Develop Your Own Mixed Reality Experiences… for Fun and Profit!

LHL Webinar

Join me Thursday, February 8th at 10AM over at LearnHoloLens.com where I’ll be talking about…

The 4 Simple Steps to Develop Your Own Mixed Reality Experiences… for Fun and Profit!

This webinar will cover HoloLens development as well as development for the immersive Windows Mixed Reality headsets.

You will not want to miss this! See you on the FREE webinar!

Sneak Peek into a Live Q&A Session at LearnHoloLens.com

Every month, I answer questions from the members of LearnHoloLens.com. The questions are usually around content from the monthly master classes I teach there, but sometimes they are general mixed reality or Unity topics.

I put the video on YouTube where you can watch part of one of the 18 Live Q&As.

The Learn HoloLens membership site is usually closed so I can focus on the content and supporting my members. However, I’ve opened it up until Sunday night, February 11th, 2018 at Midnight ET.

So you have about 11 days to see if it is something you want to pursue.

Every month there is a new Master Class available. When you signup you get immediate access to all the previous master classes.

These include topics like world anchors, spatial mapping, spatial understanding, shadows, particles, shaders, voice recognition, spatial audio, submitting to the store, magic windows, animations, using the emulator, simulating shadows, nav meshes, and networking.

The materials really focus on Unity, so if you are a DirectX 12 / C++ dev looking to do HoloLens development, the material in the membership won’t help you too much.

But, if you want to create a game, app, or experience on the HoloLens using Unity, then you will get a lot from the material. This is true regardless if you’ve never used Unity before or if you have been working with the HoloLens consistently for the last year and half.

You will get a lot from the master classes because the material inside isn’t covered anywhere else. You will be able to ask me questions to make sure you don’t get stuck while on your HoloLens development journey.

In the membership, I show you the success path you can take so that you can create your HoloLens games, apps, or experiences in less time.

This membership is your shortcut.

Go ahead and try it out. You don’t have anything to lose.

https://LearnHoloLens.com/

Mixed Reality Game Tutorial Part 13 – Deploying to Devices

This Mixed Reality Game Development Tutorial is the thirteenth and final part in a multi-part series where we created a complete game from scratch.

The goal of this series is to create a full game that will run on the Windows Mixed Reality headsets. While the game is be simplistic in nature, the process shows what all is needed to get a game actually completed.

In this thirteenth session we deployed the game to run on both the immersive headsets as well as on the HoloLens device as well.

I hope you have enjoyed the series.

If you want more in-depth training like this (that is a little more compact) then make sure to checkout LearnHoloLens.com

Part 0: Getting Started with Mixed Reality
Part 1: Setup
Part 2: Core Game Logic
Part 3: Game Controller
Part 4: Motion Controller Support / Input
Part 5: Keeping Score
Part 6: Hiding Items and Disabling Input
Part 7: Displaying Score and Strikes
Part 8: High Scores
Part 9: Adding Animation
Part 10: Implementing Animation
Part 11: Adding Sounds
Part 12: Adding Particles
Part 13: Deploying to Devices