Mixed Reality Shell Game Tutorial Part 4

This Mixed Reality Game Development Tutorial is the fourth in a multi-part series where we will create a complete game from scratch.

The goal of this series is to create a full game that will run on the Windows Mixed Reality headsets. While the game will be simplistic in nature, the process will show what all is needed to get a game actually completed.

In this fourth session we add in Motion Controller support so we can see in the console window all of the hard work we did in the last two sessions. Now we can click on an item and see in the debug window if we selected the right item or not.

The next session will actually add in the Scoring to the game.

Part 0: Getting Started with Mixed Reality
Part 1: Setup
Part 2: Core Game Logic
Part 3: Game Controller
Part 4: Motion Controller Support / Input
Part 5: Keeping Score
Part 6: Hiding Items and Disabling Input
Part 7: Displaying Score and Strikes
Part 8: High Scores
Part 9: Adding Animation
Part 10: Implementing Animation
Part 11: Adding Sounds
Part 12: Adding Particles
Part 13: Deploying to Devices

Mixed Reality Shell Game Tutorial Part 3

This Mixed Reality Game Development Tutorial is the third in a multi-part series where we will create a complete game from scratch.

The goal of this series is to create a full game that will run on the Windows Mixed Reality headsets. While the game will be simplistic in nature, the process will show what all is needed to get a game actually completed.

In this third session we create a game controller and hook up our core logic to the game controller.

The next session will dig into handling input and the motion controller for the mixed reality devices.

Part 0: Getting Started with Mixed Reality
Part 1: Setup
Part 2: Core Game Logic
Part 3: Game Controller
Part 4: Motion Controller Support / Input
Part 5: Keeping Score
Part 6: Hiding Items and Disabling Input
Part 7: Displaying Score and Strikes
Part 8: High Scores
Part 9: Adding Animation
Part 10: Implementing Animation
Part 11: Adding Sounds
Part 12: Adding Particles
Part 13: Deploying to Devices

Mixed Reality Shell Game Tutorial Part 2

This Mixed Reality Game Development Tutorial is the second in a multi-part series where we will create a complete game from scratch.

The goal of this series is to create a full game that will run on the Windows Mixed Reality headsets. While the game will be simplistic in nature, the process will show what all is needed to get a game actually completed.

In this second session we dive into the core game logic and create it as a stand alone C# library and bring it into Unity as a plugin. It is being tested in Visual Studio using xUnit.

The next session will hook this logic up to the actual game components.

Part 0: Getting Started with Mixed Reality
Part 1: Setup
Part 2: Core Game Logic
Part 3: Game Controller
Part 4: Motion Controller Support / Input
Part 5: Keeping Score
Part 6: Hiding Items and Disabling Input
Part 7: Displaying Score and Strikes
Part 8: High Scores
Part 9: Adding Animation
Part 10: Implementing Animation
Part 11: Adding Sounds
Part 12: Adding Particles
Part 13: Deploying to Devices

Mixed Reality Shell Game Tutorial Part 1

 

I’m excited to bring you the first part of a new series. The goal of this series is to create a full game that will run on the Windows Mixed Reality headsets. While the game will be simplistic in nature, the process will show what all is needed to get a game actually completed.

This first session is all about getting the level started and importing the Mixed Reality Toolkit (MRTK).

Next week, we will dive into the core game logic and create it as a stand alone C# library and bring it into Unity as a plugin. It will be tested in Visual Studio using xUnit.

We will have a session every week until the game is completed. So crank up Unity and Visual Studio and let’s create a mixed reality game!

Part 0: Getting Started with Mixed Reality
Part 1: Setup
Part 2: Core Game Logic
Part 3: Game Controller
Part 4: Motion Controller Support / Input
Part 5: Keeping Score
Part 6: Hiding Items and Disabling Input
Part 7: Displaying Score and Strikes
Part 8: High Scores
Part 9: Adding Animation
Part 10: Implementing Animation
Part 11: Adding Sounds
Part 12: Adding Particles
Part 13: Deploying to Devices