Mixed Reality Shell Game Tutorial Part 5 – Keeping Score

This Mixed Reality Game Development Tutorial is the fifth in a multi-part series where we will create a complete game from scratch.

The goal of this series is to create a full game that will run on the Windows Mixed Reality headsets. While the game will be simplistic in nature, the process will show what all is needed to get a game actually completed.

In this fifth session we add in the scoring to the actual game controller as well as review the current logic.

The next session will actually hide the item containers so we can actually see when we select the right item.

Part 0: Getting Started with Mixed Reality
Part 1: Setup
Part 2: Core Game Logic
Part 3: Game Controller
Part 4: Motion Controller Support / Input
Part 5: Keeping Score
Part 6: Hiding Items and Disabling Input
Part 7: Displaying Score and Strikes
Part 8: High Scores
Part 9: Adding Animation
Part 10: Implementing Animation
Part 11: Adding Sounds
Part 12: Adding Particles
Part 13: Deploying to Devices

Tell me what you think!